Year 1
- Calculus
- Programming Fundamentals
- Discrete Structures & Probability
- Professional Development
- Computational Methods
- Object Oriented Programming & Data Structures
- Computer Architecture & Organisations
- Database Fundamentals
- Research Methodology in Computer Science
- U2
- U4
Year 2
- Software Engineering Fundamentals
- Operating Systems
- Computer Networks
- Object Oriented Analysis & Design
- Algorithm Design & Analysis
- Elective 1
- Industrial Training
- U3
- Programming Language Translation
- Advanced Database
- Specialisation: Software Engineering
- Software Requirements Engineering
- Software Design
- Specialisation: Data Science
- Introduction to Data Science
- Statistical Data Analysis
Year 3
- Final Year Project
- Elective 2
- Elective 3
- U1
- U1
- Workplace Communication
Specialisation: Software Engineering
- Software Reliability & Quality Assurance
- Software Verification & Validation
- Specialisation Elective 1
- Specialisation Elective 2
Specialisation: Game Development
- Game Algorithms
- 3D Game Programming
- Specialisation Elective 1
- Specialisation Elective
Specialisation: Data Science
- Data Mining
- Data Visualisation
- Specialisation Elective 1
- Specialisation Elective 2
Specialisations:
Software Engineering:
Focuses on designing and developing software systems with innovative methodologies and sophisticated tools. Students are exposed to various techniques of analysing user requirements and specifications, as well as the design, implementation and verification of software system.
Game Development:
Integrates fundamental concepts of software engineering with both technical and creative aspects of game design and development. Students are exposed to various types of game production – from 2D to 3D, and from virtual to augmented reality game projects.
Data Science:
Focuses on designing and developing solutions to draw useful insights from the availability of large volumes of data, known as Big Data. Students will receive fundamental training in computer science theories and learn techniques on the processing of Big Data for analytics that can be impactful to business.
Specialisation Elective Modules
TWO (2) subjects should be taken from the following based on specialisation:
Software Engineering
- Theory of Computation
- Programming Language Translation
- Introduction to Formal Methods
- Software Evolution Maintenance
Game Development
- Game Production
- Game Physics
Data Science
- Data Management
- Visual Information Processing
- Social Media Computing
Elective Modules
THREE (3) subjects should be taken from the following:
- Systems Analysis & Design
- Concepts of Programming Languages
- Theory of Computation
- Articial Intelligence
- Parallel Processing
- Web Application Development
- Computer Security
- Introduction to Formal Methods
- Software Evolution & Maintenance
- Game Physics
- Game Design Fundamentals
- Introduction to Data Science
- Visual Information Processing
- Data Management
- Data Mining
- Social Media Computing
University Subjects
- U1 – TITAS (Local) or Pengajiam Malaysia III (International)
- U1 – Hubungan Etnik (Local) or BM Komunikasi II (International)
- U2 – Bahasa Kebangsaan or Foreign Language Beginners
- U3 – Business and Entrepreneurship in Malaysia
- U4 – Co-curriculum